package com.handinfo.android.game.item;

/**
 * 
 * 锻造相关
 * 
 * @author mujianchen
 * 
 */

public class DuanZao
{
	/** 星级 */
	public byte m_Starlevel;

	/** 成功率 */
	public int m_Success;

	/** 道具a的key */
	public String m_Item1key;

	/** 道具a的数量 */
	public int m_Item1keycount;

	/** icon1 */
	public short m_Item1icon;

	/** 道具b的key */
	public String m_Item2key;

	/** 道具b的数量 */
	public int m_Item2keycount;

	/** icon2 */
	public short m_Item2icon;

	/** 提升点 */
	public String m_Upattr;

	/** 消耗金钱 */
	public int m_Money;

	/** 失败降到级别 */
	public byte m_Downlevel;

	public void setStarlevel(byte Starlevel)
	{
		this.m_Starlevel = Starlevel;
	}

	public byte getStarlevel()
	{
		return m_Starlevel;
	}

	public void setSuccess(int Success)
	{
		this.m_Success = Success;
	}

	public int getSuccess()
	{
		return m_Success;
	}

	public void setItem1key(String Item1key)
	{
		this.m_Item1key = Item1key;
	}

	public String getItem1key()
	{
		return m_Item1key;
	}

	public void setItem1keycount(int Item1keycount)
	{
		this.m_Item1keycount = Item1keycount;
	}

	public int getItem1keycount()
	{
		return m_Item1keycount;
	}

	public void setItem1icon(short Item1icon)
	{
		this.m_Item1icon = Item1icon;
	}

	public short getTem1icon()
	{
		return m_Item1icon;
	}

	public void setItem2key(String Item2key)
	{
		this.m_Item2key = Item2key;
	}

	public String getItem2key()
	{
		return m_Item2key;
	}

	public void setItem2keycount(int Item2keycount)
	{
		this.m_Item2keycount = Item2keycount;
	}

	public int getItem2keycount()
	{
		return m_Item2keycount;
	}

	public void setItem2icon(short Item2icon)
	{
		this.m_Item2icon = Item2icon;
	}

	public short getTem2icon()
	{
		return m_Item2icon;
	}

	public void setUpattr(String Upattr)
	{
		this.m_Upattr = Upattr;
	}

	public String getUpattr()
	{
		return m_Upattr;
	}

	public void setMoney(int Money)
	{
		this.m_Money = Money;
	}

	public int getMoney()
	{
		return m_Money;
	}

	public void setDownlevel(byte Downlevel)
	{
		this.m_Downlevel = Downlevel;
	}

	public byte getDownlevel()
	{
		return m_Downlevel;
	}
}
